Earlier I posted about the initial reaction the XBOX Community Games sales data, I immediately changed my perception of the results we know and had I not had an amazing new feature to add to Level 7 I would have responded earlier.
Some of the reaction in the forums is a little naive like with the I have my sales numbers and I want to cry thread, I must say though there are plenty of developers on there with their head screwed on and got almost exactly what they anticipated.
There has been awesome coverage of this new found information about the Community Games. If anything it’s good publicity for the service.. “There is NOT a free money pit, look elsewhere” or something, but on the other hand with analysis such as gamerbytes did here we see that some of the better quality games, and games which have done their own hard work to promote their own game, have come out on top. Wordsoup has performed incredibly well, congratulations to those guys.
I think this has worked out perfectly. The service is going to gain more coverage, even if its more developers downloading trials, it’s something more than now and it will continue to grow. But it will also inspire the hard working people with passion to make even more great games. I particularlyyyy like ZP2K9 and Solar, a handful of others too but these 2 I play often, except.. ZP2K9 needs more customers OK!! so go buy it immediately and make James Silva even more richerererer.
P.S Did you also know? you can go onto the market place wherever you have a browser and view info about all of these games available. Good stuff? Find something you like? Hit the Game Demo button, or the Full game button if you’re feeling flush, or if the game is called SBARG, then down below is a button saying “Download to Xbox 360″ then when you get home and turn on your Xbox 360, which you do as your priority of course, it will automatically download them for you. Make a brew, and you’re ready to go demo some Community Games.
The highly anticipated sales figures have been made available to those who have published a game on the XBOX Community Games Service. http://creators.xna.com/
From initial reactions in the forums it doesn’t sound overly positive. But i’m sure the big winners will be keeping their cards covered. I wasn’t expecting overnight millionaires, the service is still young.
Oh well, back to the grind of game development. Playtesting is going well and I’ll be pushing an update this weekend to playtest for further feedback.
So lately I’ve been focusing a lot more on the audio section of SBARG. As my game is written on top of the XNA framework, playing audio is really simple. In the current stable build of SBARG I simply have a selection of sound effects in an XACT project and I just call SBARGAudio.Play(“ShooterPodFire”); at the relevant time and it plays the related sound effect.
But it’s what the contents of the audio that was beginning to bother me. After much searching I didn’t really find what I was looking for with the power of google, so I set out to brainwash one of my musical friends. I’m glad to announce that it worked. Having somebody create a sample audio track based on a little bit of information about the game had an immediate impact. A couple of samples were sent to me which I instantly liked.
I felt both these tracks would work in the main menu portion of the game. It’s not a major turning point in the dev cycle but it’s the little touches that this game is currently lacking in.
Another positive outcome of this newly found enthusiasm is I finally decided to make an effort to experiment with giving Dr Strobo a voice. So I set out in brainwashing another friend, and unsurprisingly, it worked again. I handed over part of my script for Dr Strobo and what I got in return was a very pleasant surprise. While it was very different to the voice that I had in my head in my head, I felt it had potential. Here are a few short samples of the raw unedited clips.
After some very quick hacky code, and some very unskilled processing I managed to capture this video
I was like …. Wow!! It’s Dr Strobo, he’s alive
Now back to the beginning of this post where I said this was easy. That was a lie, due to some limitations in xna I can’t have this audio as1 long WAV file, this introduces a lot of extra manual labor and lots of thinking and coding to make work. The new soundtracks and effects are a must, but the voice over, is it worth it? The dury is still out ….
I reviewed a game called ZP2K9 for community games which was developed by James Silva of Dishwasher fame. The game has just been published ready to buy for a mere 200 MS points.
I’ll be purchasing it tomorrow when I have time to play. Check it out, it’s a lot of fun.
Review Here http://www.ziggyware.com/news.php?readmore=1068
Market Place Game Here http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d802585501ba/