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	<title>Comments on: Simply RenderTargets</title>
	<atom:link href="http://conkerjo.wordpress.com/2009/05/26/simply-rendertargets/feed/" rel="self" type="application/rss+xml" />
	<link>http://conkerjo.wordpress.com/2009/05/26/simply-rendertargets/</link>
	<description>XNA Development Blog among other random things</description>
	<lastBuildDate>Sun, 09 Aug 2009 17:12:23 +0000</lastBuildDate>
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		<title>By: raigan</title>
		<link>http://conkerjo.wordpress.com/2009/05/26/simply-rendertargets/#comment-52</link>
		<dc:creator>raigan</dc:creator>
		<pubDate>Sun, 09 Aug 2009 17:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://conkerjo.wordpress.com/2009/05/26/simply-rendertargets/#comment-52</guid>
		<description>Another simpler solution is to render the scene to an offscreen buffer (as you suggest), and then draw a triangle textured with that buffer (rather than draw a triangle to another buffer, and then combine the buffers). 

I&#039;m not really sure what you gain from drawing the triangle to a texture and then combining the two.. although I&#039;m still learning graphics stuff so I might be missing something!</description>
		<content:encoded><![CDATA[<p>Another simpler solution is to render the scene to an offscreen buffer (as you suggest), and then draw a triangle textured with that buffer (rather than draw a triangle to another buffer, and then combine the buffers). </p>
<p>I&#8217;m not really sure what you gain from drawing the triangle to a texture and then combining the two.. although I&#8217;m still learning graphics stuff so I might be missing something!</p>
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		<title>By: raigan</title>
		<link>http://conkerjo.wordpress.com/2009/05/26/simply-rendertargets/#comment-51</link>
		<dc:creator>raigan</dc:creator>
		<pubDate>Sun, 09 Aug 2009 12:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://conkerjo.wordpress.com/2009/05/26/simply-rendertargets/#comment-51</guid>
		<description>This might be a stupid question but.. wouldn&#039;t just using the stencil buffer be a lot simpler?</description>
		<content:encoded><![CDATA[<p>This might be a stupid question but.. wouldn&#8217;t just using the stencil buffer be a lot simpler?</p>
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